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Detroit: Become Human – An Interview with the Squad

Sony Interactive Entertainment adds another must-have PS4 exclusive to their lineup with last week’s release of Detroit: Become Human. Developed by Paris-based Quantic Dream; known for their interactive drama story-based games such as Fahrenheit, Heavy Rain and Beyond: Two Souls. Players experience a technologically-advanced City of Detroit in the year 2038 when anthropomorphic android servants are as commonplace as the smartphone is today. The story is experienced from the perspective of three android protagonists: Connor, Kara, and Markus; who are constantly abused and insulted by their human owners/counterparts, eventually learning to think for themselves and choose between servitude and freedom for the greater good.

After playing for nearly five hours, the Squad is here to share their first thoughts on Detroit: Become Human, interview-style! Our experiences are based entirely on the choices we have made during our first playthrough of the game. There are many different decisions to make throughout the game, each followed by an alternate outcome. Therefore our first-impressions review cannot account for all that the game has to offer, but we love what we have seen so far! Give it up for GRT, Santa, and bpatriots!

So overall, what do you think so far of Detroit: Become Human?

GRT – It feels like one of those Telltale games. By allowing you to make your own decisions and letting you retain control of your character, it feels more like you’re playing the story rather than watching a movie.

Santa – It has a big emphasis on story, weaving a web of plots and subplots to trap you in.

bpatriots – I was blown away by this game from the very beginning. The graphics on our PS4 Pro are some of the best I have ever seen, from the constant rainfall causing reflective puddles everywhere to the fine detail on character models, objects, and world-building. The whole thing is very believable, and the story is as intense as it is engaging. Can’t wait to see how it ends.

What do you think of the main characters?

Santa – In the beginning Braden and I took turns controlling Connor. Connor is an interesting character, he takes his job seriously and nothing could stop him from completing his objective save for being destroyed.

I mainly play as Markus, an android taking care of an old painter. Later in the story, he breaks away from his programing and is accused of something that he did not do, is shot, and thrown away. He pieces himself back together in an android junkyard and makes his way to a society of rebel deviants, and must now earn their trust in order to really fuel a rebellion.

GRT – I have played as Connor for only a portion of the game, and so far, he has been very fun to play because he can very easily become like the other androids or remain on the side of the humans depending on the choices you make.

bpatriots – I find it really interesting that Connor will obey his programming to capture androids, even if it means going against instructions from Lt. Anderson or other humans. Connor takes a lot of crap from Anderson for acting differently than he would. I feel like Connor will eventually be pushed past his limit and he will break, which will have a huge impact on the ending of our story.

I’ve played mainly as Kara since her very first scene in the game. Kara was programmed to be a housemaid, but she also acts as a mother-figure for her owner’s daughter, Alice. When crap hits the fan, Kara and Alice are forced to become fugitives on the run, but the relationship that develops between them is charming and emotional. This, I feel, is the key to a good RPG – developing an emotional connection with your character. Every moment I play as Kara, I can feel the concern she has for Alice that drives her every decision, and that makes helps make the game that much more engaging for me.

How are you enjoying the story so far?

GRT – Again, I came in later in the game but the story for Connor has me intrigued. He is in constant conflict with obeying his programming and appealing to human reason. He feels self-aware and is most in fulfilling his duty as a detective, but I get the feeling there is more to his interest in pursuing the deviant androids than in simply doing his job.

Santa – The story makes you feel for the characters. I feel engrossed by all three of them, each in a different way. Markus, I feel for his want of freedom. Kara, I understand why she wants to save Alice and her need to care for her. Connor, I sympathize with his need to complete his mission.

bpatriots – There is an ever-present sense of intensity throughout each of the characters’ scenes that has me gripped and engulfed in the main plot, and yet, Detroit: Become Human is not a horror game. If I wanted to play a horror game, I would have had many others to choose from, but I appreciate how this game includes just enough suspense to make it interesting without going over the top. Likewise, the emotion that emanates from each of the main characters creates a strong emotional bond between them and the player that will surely make this game unforgettable for the three of us.

What are the controls like?

GRT – The controls are nice, they feel like a classic third-person shooter. The action scenes (chasing, fighting) are expertly-crafted with well-timed directions and button-presses.

Santa – The game focuses on exploring your surroundings and learning about the world in which we play. Controls are basic enough that you can pick it up and play at any time. The action scenes use quick time events which fit very well.

bpatriots – During cinematic events, you have to press a certain button or move the control stick in such a way as to interact with the character and avoid getting hit or falling, etc. Since I do not often play console games, I admit I sometimes fumble during the fast-paced moments, which can be a little frustrating at times. Lucky for me, though, just because I miss the correct button doesn’t mean I fail the mission. Rather, my failure simply progresses the story in a different way than if I had pressed the button in time. I appreciate the absence of punishment and repetition.

Replayability?

GRT – I’m eager to play it a second time already to try different options and see the different outcomes.

bpatriots – Same, I can already hardly wait to go back through the game again on my own and experience each character’s story for myself. When you complete a scene, the game displays a flowchart that shows the path of decisions you took in relation to alternative “locked” possibilities that you’ll have to go back to in a subsequent playthrough. While the main story itself won’t change, the intensity will surely carry over to each new session, and I feel like there is so much more for me to discover. Definitely worth playing again and again!

Santa – With the flow chart, there is so… much… content… There’s so many branches you can follow, It’s going to be a completionist nightmare, but I think it’ll be the satisfying type.

Was it worth it?

GRT – Yeah, it is fun and more interactive than other games of its type. The story is gripping and makes me want to continue on and play again.

bpatriots – I agree, this game has got to be one of the most interactive role playing games I have ever seen or played. The sheer number of choices you have and the impact of your decision really allows you to connect with your character. Detroit: Become Human is a must-have for mature Playstation 4 players. You will not be disappointed.

Santa – Was it #worth? Yes. The story keeps your attention, it pulls you in and makes you feel for the characters and their troubles. 10/10, would recommend!