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A Worthy Review of Bless Online

First Impression

Within the first three minutes I thought “Wow, this actually looks, surprisingly, really good.” I honestly wasn’t expecting a lot from this game. I feel like we’re going through bit of a game drought right now and I needed a quick fix of something new. Could this be it?

The next two minutes I just couldn’t help but realize how poorly optimized this game feels. I was getting 60 FPS, on the absolute lowest settings, while standing still. Well, that’s a slight exaggeration, I can get 60 FPS on higher settings while standing still, but, even on the default lowest, I couldn’t maintain 60 while in combat. I had to actually lower some settings manually to get a solid 55 while fighting.

Ten more minutes go by and the controls start to bother me. The way the abilities work is you press 1, 2, or 3 to cast an ability then you press R, T, or Y to combo off of that 1st cast then press it again to finish the combo off. So an example of a full combo would be 1 Y Y or 2 R R or whatever fill in the blanks. At first this isn’t too bad… until you’re tired of reaching so far. I’ll go into more detail about this in the Gameplay section below.

About 45 minutes pass when I really start to see some concerns. There’s a ‘premium’ currency in the game which allows you to purchase cosmetic stuff, however, that’s not what bothers me. What bothers me is the 78, slight exaggeration, different kinds of currencies. There are three different currencies to upgrade your different abilities alone. On top of the four currencies I just mentioned, there’s also the normal gold/silver/copper as well as dungeon currencies for defeating bosses. There’s a weird currency for reviving on your body which may or may not be the premium currency. A few others I’ve seen but haven’t encountered also exist.  


As mentioned, the controls were getting bothersome. I started to realize that the buttons were slightly clunky. Pressing 1 or 2 followed by R T or Y is kind of reaching. I had to change the default key bindings just to survive. R was changed to Q, T to E and Y to R. This allowed each of the combo abilities to be within an easy reach. As helpful as this was, it doesn’t fox a huge issue I have; missing. When you attack in any MMORPG ever, you have a chance of missing, no problem, press another button…  Now, if that attack misses as well, you just stand there all awkward like because you used your only two abilities. You do have a third ability but that comes at around level 20, depending on your character; which, by the way, takes a decent amount of time. This was a HUGE issue for me. I died a few times because my attacks missed so I couldn’t attack again until they came off cooldown.

I get the feeling that the end game is going to be rather lackluster. I’m not seeing a whole lot of endgame content available yet and that is concerning. The leveling experience so far does feel pretty solid, however, there are those clunky moments. Overall, the gameplay is promising with the group activities, we will just have to see what the future holds.


Character Model and Interior

Would I recommend?

Based on what I’ve said so far you might expect me to say “absolutely not…” but,

I actually really enjoyed my time. I would recommend waiting a bit to make sure some of these issues are fixed before going in. I feel like these developers are actively trying to improve their game and that is good. I would absolutely recommend this game to anybody who likes MMOs and wants something new to play. And I’m not just saying that because of the character models.

This game definitely has potential and in the short time this game has been out the devs have made many improvements. If you are unsure, then I would suggest you wait a few weeks to ensure that some of the issues are fixed. I went into this game not expecting much and I was pleasantly surprised.